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//TwMs v1.47.2_ICS_限定技能全圖
//Update:Onion
[Enable]
Alloc(FullMapAttack, 64)
FullMapAttack:
Cmp [Esp], 006045FB
Jne IntersectRect
Mov [Esp], 00604607
Jmp IntersectRect
00DBB030:
DD FullMapAttack
[Disable]
00DBB030:
DD IntersectRect
DeAlloc(FullMapAttack)
//TwMS v1.47.2_ICS_全圖吸物更新版
/ 原創: Cam1596
// ICS : 冷羽楓痕
// 更新:玩具
[enable]
alloc(ItemVac,64)
label(SetItemXY)
ItemVac:
cmp [esp],004E5DA9
je SetItemXY
cmp [esp],004E5051
jne PtInRect
mov [esp],004E5055 // "Add2+04" - 不斷線
jmp PtInRect
SetItemXY:
push eax
mov eax,[esp+0c]// [esp+0C]: 地上物品X
mov [ebx],eax// [edi+00]: 封包物品X (人物X)
mov eax,[esp+10]// [esp+10]: 地上物品Y
mov [ebx+04],eax // [edi+04]: 封包物品Y (人物Y)
pop eax
mov [esp],004E5DC5 // Add1+02 "jne 004DA678"- 可撿物
jmp PtInRect
00DBB00C:
dd ItemVac
[disable]
00DBB00C:
dd PtInRect
dealloc(ItemVac)
[ENABLE]
Alloc(ICS_Entrance,128)
Label(BombRushSpeedUp1)
Label(Fake1)
Alloc(BombRushSpeedUp2,256)
Alloc(TIMES,4)
ICS_Entrance:
Cmp [Esp],008B57A9
Jne OffsetRect
Mov [Esp],BombRushSpeedUp1
jmp OffsetRect
BombRushSpeedUp1:
push ebx
push ebx
mov [ebp+64],ebx
lea eax,[ebp+64]
push ebx
cmp [ebp+73],bl
je BombRushSpeedUp2
mov ecx,[00DB5A74]
push 01
push ebx
push 01
push eax
lea eax,[ebp+20]
push eax
call 005E5F81
jmp Fake1
BombRushSpeedUp2:
mov ecx,[00DB1FCC]
push ebx
push ebx
push ebx
push ebx
push 01
push eax
lea eax,[ebp+20]
push eax
call 00604468
Inc [TIMES]
/*
Cmp [TIMES],20
Jl BombRushSpeedUp2
*/
Mov [TIMES],0
jmp Fake1
Fake1:
mov eax,[ebp+64]
mov [ebp+68],eax
cmp [ebp+68],ebx
je 008B5830
mov eax,[ebp+68]
mov ecx,[eax+00000184]
cmp [ecx+00000234],ebx
jne 008B581E
mov ecx,eax
call 005F7F90
mov eax,[ebp+68]
cmp [eax+000003fC],ebx
jmp 008B5832
00DBAFDC:
DD ICS_Entrance
[DISABLE]
00DBAFDC:
DD OffsetRect
DeAlloc(ICS_Entrance)
DeAlloc(BombRushSpeedUp)
DeAlloc(TIMES)
//名稱:TWMS147.2_ICS_10秒無敵
//作者:喬治索羅斯 即時:vb600000
//更新者:這行留給下一版會更新的人八請寫上你的大名八
//說明:此數據無敵開啟時間約在10秒在關閉3秒讓怪物去撞
//原因是據說楓之谷如果打怪物一段時間都沒損血的話會被鎖
//所以有時間的讓怪物撞到
//所以開啟無敵的時間的時間不要太大 (應為可能關閉的那3秒怪物沒撞到你)
//要跳忍耐任務 需要完全無敵時 mov [PowerOFF],7 改成 mov [PowerOFF],0 就可以是完全無敵
[ENABLE]
registersymbol(MyMainSub)
alloc(MyMainSub,128)
registersymbol(PowerON)
alloc(PowerON,10)
registersymbol(PowerOFF)
alloc(PowerOFF,10)
registersymbol(MyAllValues)
alloc(MyAllValues,10)
registersymbol(MyValues)
alloc(MyValues,10)
registersymbol(MyReturnSub)
alloc(MyReturnSub,64)
registersymbol(MyLeaveSub)
alloc(MyLeaveSub,64)
registersymbol(MyZeroSub)
alloc(MyZeroSub,64)
MyMainSub:
push Eax
mov [PowerON],70 //開啟無敵的值 調越大開越久
mov [PowerOFF],7 //關閉無敵的值 調越大關越久
mov eax,[PowerOFF]
add eax,[PowerON]
mov [MyAllValues],eax
add [MyValues],1
pop Eax
//楓之谷改版後要更新的地方
cmp [esp],00603FD5
jne IsRectEmpty
push Eax
mov eax,[MyValues+1]
cmp eax,[PowerOFF]
jl MyLeaveSub
cmp eax,[MyAllValues]
jg MyZeroSub
pop Eax
mov [esp],MyReturnSub
jmp IsRectEmpty
MyReturnSub:
test eax,eax
//楓之谷改版後要更新的地方
jmp 00603FD9
MyLeaveSub:
pop Eax
jmp IsRectEmpty
MyZeroSub:
pop Eax
mov [MyValues],0
jmp IsRectEmpty
//楓之谷改版後要更新的地方
00DBB034:
DD MyMainSub
[DISABLE]
//楓之谷改版後要更新的地方
00DBB034:
DD IsRectEmpty
dealloc(MyMainSub)
unregistersymbol(MyMainSub)
dealloc(PowerON)
unregistersymbol(PowerON)
dealloc(PowerOFF)
unregistersymbol(PowerOFF)
dealloc(MyAllValues)
unregistersymbol(MyAllValues)
dealloc(MyValues)
unregistersymbol(MyValues)
dealloc(MyReturnSub)
unregistersymbol(MyReturnSub)
dealloc(MyLeaveSub)
unregistersymbol(MyLeaveSub)
dealloc(MyZeroSub)
unregistersymbol(MyZeroSub)
//TwMS v1.47.2_ICS_進戰不揮空
//更新:HaHaYo
[ENABLE]
registersymbol(MYNA)
alloc(MYNA,256)
label(MYNA00)
label(MYNA000)
MYNA:
cmp [esp],008EB8E6
jne OffsetRect
mov [esp],MYNA00
jmp OffsetRect
MYNA00:
movzx eax,byte ptr [ebp-0000011D]
test eax,eax
je MYNA000
jmp 008EB8F1
MYNA000:
push [ebp-000001B0]
push 00
push 00
push 00
push 00
push 00
push 00
push [ebp-00000190]
lea eax,[ebp-0000018C]
push eax
lea eax,[ebp-6C]
push eax
call 00437424
mov ecx,eax
call 00604468
mov [ebp-0000214C],eax
mov eax,[ebp-0000214C]
mov [ebp-7C],eax
jmp 008EB968
00DBAFDC:
DD MYNA
[DISABLE]
00DBAFDC:
DD OffsetRect
dealloc(MYNA)
unregistersymbol(MYNA) |
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