[亞洲,歐洲通用] Ironsight Struct
本帖最後由 易南河 於 2020-3-9 10:06 編輯這不是 Copy & Paste
純分享個人經驗與 Reverse Engineering 的成果,供想對這遊戲做點事情的人用 (想學的,YT上許多影片)
分享Struct資訊包含了目前我發布的免費Ironsight輔助未放上的功能
額外補充Ironsight使用的引擎為 "Iron Engine" 屬於 Wiple Games 自主開發的獨立遊戲引擎
故網路上的相關文獻資料與UE3,UE4相較為少,但並非沒有。
以下分享Struct
看得懂的人歡迎拿去用,
看不懂想學如具備有基本常識與知識歡迎留言,
我接受不懂得詢問,不接受衝動的又刻意來留言攻擊的,還請各位大哥嘴下留情。
以下三個為主要且需要用到的資訊。
cPlayer Pattern :
C7 05 ?? ?? ?? ?? ?? ?? ?? ??68 ?? ?? ?? ?? 0F 11 05 ?? ?? ?? ?? C7 05 ?? ?? ?? ?? ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ??
cRender Pattern :
8B 0D ?? ?? ?? ?? 8D 44 24 18 50
cMatrix :
03 05 ?? ?? ?? ?? 50
接著就是Structs部分 :
cPlayer
class Player
{
public:
Table* p_Table() { return *(Table**)(this + 0x4); }
Actor* p_LocalOwner() { return *(Actor**)(this + 0x8); }
};
pTable
class Table
{
public:
char space;
Actor** Players;
};
Actor
class Actor
{
public:
char pad_0000; //0x0000
D3DXVECTOR3 Position; //0x0008
char pad_0014; //0x0014
float Health; //0x0044
char pad_0048; //0x0048
class WeaponPtr *WeapPtr; //0x0070
char pad_0074; //0x0074
int32_t Input_Fire; //0x00E8
char pad_00EC; //0x00EC
float VirtualJump; //0x017C
char pad_0180; //0x0180
float State; //0x01AC
char pad_01B0; //0x01B0
float Breathy; //0x01C4
char pad_01C8; //0x01C8
float Run_Speed; //0x02A8
float Walk_Forward; //0x02AC
float Walk_LeftRight; //0x02B0
float Walk_Back; //0x02B4
char pad_02B8; //0x02B8
float Squat_Forward; //0x02C0
float Squat_LeftRight; //0x02C4
float Squat_Back; //0x02C8
char pad_02CC; //0x02CC
float Crawl_Forward; //0x02D4
float Crawl_LeftRight; //0x02D8
float Crawl_Back; //0x02DC
char pad_02E0; //0x02E0
float Ladder_Speed; //0x02E4
char pad_02E8; //0x02E8
float StandUp_Speed; //0x02F4
float GetDown_Speed; //0x02F8
float Squat_Speed; //0x02FC
char pad_0300; //0x0300
float Jump_Height; //0x0304
char pad_0308; //0x0308
float View_Matrix; //0x0330
char pad_0334; //0x0334
int8_t RoomThread_Count; //0x0824
char pad_0825; //0x0825
wchar_t Name; //0x0828
char pad_0848; //0x0848
int8_t Team; //0x08C9
};
WeaponPtr
class WeaponPtr
{
public:
char pad_0000; //0x0000
class WeaponStructs *WeapStruct; //0x0010
};
WeaponStructs
class WeaponStructs
{
public:
char pad_0000; //0x0000
int8_t WeaponID; //0x0004
char pad_0005; //0x0005
int32_t Skin; //0x0008
char pad_000C; //0x000C
int8_t Ammo; //0x0018
char pad_0019; //0x0019
int8_t Fire_Rate; //0x0088
char pad_0089; //0x0089
float Reloading_Speed; //0x00A0
float Reload_Speed; //0x00A4
char pad_00A8; //0x00A8
int8_t BulletPerShoot; //0x00C4
char pad_00C5; //0x00C5
int8_t FireType; //0x00C6
char pad_00C7; //0x00C7
float Spread; //0x0108
float Moving_Spread; //0x010C
char pad_0110; //0x0110
int8_t RecoilBack_Y1; //0x0143
char pad_0144; //0x0144
int8_t RecoilBack_Y2; //0x0147
char pad_0148; //0x0148
int8_t RecoilBack_X1; //0x0163
char pad_0164; //0x0164
int8_t RecoilBack_X2; //0x0167
float Recoil; //0x0168
char pad_016C; //0x016C
float Shake; //0x0174
char pad_0178; //0x0178
int8_t SightType; //0x0258
char pad_0259; //0x0259
int8_t SightSkin; //0x025B
char pad_025C; //0x025C
int8_t BulletType; //0x02C8
char pad_02C9; //0x02C9
int8_t Sec_WeaponID; //0x02EC
char pad_02ED; //0x02ED
int32_t Sec_Skin; //0x02F0
char pad_02F4; //0x02F4
int8_t Sec_Ammo; //0x0300
char pad_0301; //0x0301
float Sec_Reloading_Speed; //0x0370
char pad_0374; //0x0374
float Sec_Reload_Speed; //0x038C
char pad_0390; //0x0390
int8_t Sec_BulletPerShoot; //0x03AC
char pad_03AD; //0x03AD
int8_t Sec_FireType; //0x03AE
char pad_03AF; //0x03AF
float Sec_Spread; //0x03F0
float Sec_MovingSpread; //0x03F4
char pad_03F8; //0x03F8
int8_t Sec_RecoilBack_Y1; //0x0403
char pad_0404; //0x0404
int8_t Sec_RecoilBack_Y2; //0x0407
char pad_0408; //0x0408
int8_t Sec_RecoilBack_X1; //0x0423
char pad_0424; //0x0424
int8_t Sec_RecoilBack_X2; //0x0427
float Sec_Recoil; //0x0428
};
Render : GetViewPort , Game Window Width and Height
class Render
{
public:
char pad_0x0000;
IDirect3DDevice9* pDevice;
int Width;
int Height;
};
WorldToScreen 位元組數
typedef struct
{
float flMatrix;
}WorldToScreenMatrix_t;
WorldToScreen
class cMatrix
{
public:
WorldToScreenMatrix_t Matrix; //0x0000
char _0x0040;
};
以上資訊提供分享,有啥問題,歡迎留言。
用甚麼注入Q_Q
好複雜阿~~ 大大 我真的不懂~~這些碼要直接帶入嗎? 純粹幫推 沒玩過這遊戲
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