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有人要我發香蕉的一些東西..
驗證伺服器:https://sites.google.com/site/fe ... redirects=0&d=1
公告伺服器:https://sites.google.com/site/fengzhiguxiangjiao/yan-zheng/%E5%85%AC%E5%91%8A%20%281%29.txt?attredirects=0&d=1
以下是數據部分//TwMS v152.1_ICS_物落腳下
[Enable]
Alloc(ItemMove, 256)
Alloc(SetItemVxyX,8)
Label(ItemSet)
Label(ItemSet1)
SetItemVxyX:
Readmem([00f75bac]+0FA0, 8)
ItemMove:
Cmp [Esp],009A0B3C
Jge ItemSet1
Jmp 00628395
ItemSet1:
Cmp [Esp],009CEF1D
Jle ItemSet
Jmp 00628395
ItemSet:
Pushad
Mov Esi,Ecx
mov eax,[SetItemVxyX]
Push eax
Lea Ecx,[Esi+6c8]
Call 005e2a74
mov eax,[SetItemVxyX+4]
Push eax
Lea Ecx,[Esi+6bC]
Call 005e2a74
Popad
Jmp 00628395
00d42330: //[4/4]
DD ItemMove
[Disable]
00d42330:
DD 00628395
DeAlloc(ItemMove) //TwMS v1.52.1_ICS_人物座標左右走
//原創:滿天星
//更新:香蕉
//好處是不會有偏移問題(需開起小地圖)
[Enable]
Alloc(AutoLRICS,512)
Alloc(SetX,4)
Alloc(MyLR,4)
Label(AutoLR)
Label(GetWall)
Label(GetChrX)
Label(GoRight)
Label(GoLeft)
SetX:
ReadMem([00F75BAC]+FA0, 4)
MyLR:
DD 1 //開啟後向右走
00F7D268:
DD AutoLRICS
AutoLRICS:
Cmp [Esp],00A1D1F0
Jne GetFocus
Mov [Esp],AutoLR
Jmp GetFocus
AutoLR:
Call GetWall
Mov [ebp-04],Eax
Xor Ecx,Ecx
Xor Eax,Eax
Cmp [ebp-04],Eax
Jmp 00A1D53B
GetWall:
Call GetChrX
Mov Ecx,[SetX]
Sub Eax,Ecx //角色X值 - 設定X值
Cmp Eax,0
Jle GoRight
Call GetChrX
Mov Ecx,[SetX]
sub Ecx,Eax //設定X值 - 角色X值
cmp Ecx,0
Jle GoLeft
Mov Eax,[MyLR]
Ret
GetChrX:
Mov Eax,[00F75BAC]
Mov Eax,[Eax+FA0]
Ret
GoRight:
Mov [MyLR],1
Mov Eax,1
Ret
GoLeft:
Mov [MyLR],FFFFFFFF
Mov Eax,FFFFFFFF
Ret
[Disable]
00F7D268:
DD GetFocus
DeAlloc(MyLR)
DeAlloc(SetX)
DeAlloc(AutoLRICS) //TwMS v152_無形之箭
[ENABLE]
00F86E54:
DB DE D4 76 F8 A6 B6 C3 FF CC 8F DA 99 E5 F3 11 76 39 47 BF 73 58 27 25 BA
[DISABLE]
00F86E54:
DB E5 FA F0 A1 D7 87 0F 2D 2E 70 EA 6D B3 DB CF 07 DD 7E 3E 98 3A 90 29 8E //TwMS v152_ICS_格子定怪
//UPdate: (RW)FOREVER
[Enable]
Alloc(MobStuck, 64)
MobStuck:
Cmp [Esp], 00A0ED0A
Jne 00A0ED29
Mov [Esp], 00A0ED21
Jmp 00A0ED29
00DC0760:
DD MobStuck
[Disable]
00DC0760:
DD 00A0ED29
DeAlloc(MobStuck) //TwMS v152_動態數據_強化連擊
//Update: st9924211
//(我的狂郎..還好有點滿= ="楓之谷一直更新靠..所有配點都懷給你= =)(這個效果400%)(沒有複製..可以去比對其他大大發的@@)
[ENABLE]
00F87934:
DB 75 D8 EA 71 C3 56 8F 83 06 90 E9 49 6E DD DD 23 25 E1 14 29 90 62 E0 45 CB 7E C0 52 07 10 93 2A 7D 7C D6 61
[DISABLE]
00F87934:
DB 34 CA CE 3F 51 76 FE A1 22 90 29 6E A4 6C B4 40 65 A3 05 22 4A 70 D6 71 //TwMS v152_動態數據_楓葉祝福
//Update: st9924211
//我不是白目..數據完全自行更新~測試過OK全屬 百分之一
[ENABLE]
00F87240:
DB F9 8F D7 0D 7F BC 6E C0 7E 90 2A 66 67 52 0B 8D 7B 4B 6A 7C 8E 80 27 CE 68 A3 FD 47 94 A8 38 22 2F 2B 23 52
[DISABLE]
00F87240:
DB 15 14 6D 10 A0 68 83 A8 C0 6F D9 6D 23 66 D4 ED 31 A3 6E 1F E2 6F 2A 92 //TWMS V152_ICS_人物面向控制
//Auther:
// Update: (RW)FOREVER
[Enable]
RegisterSymbol(FLR)
Alloc(FaceLR, 64)
Label(FLR)
FaceLR:
Cmp [Esp],009465A4
Jne 00A1C454
Add Esp, 04
Call 00A1C454
Mov Eax, [FLR]
Jmp 00946660
FLR:
DD 00 //這邊改面向00向右01向左
00DC0E54:
DD FaceLR
[Disable]
00DC0E54:
DD 00A1C454
DeAlloc(FaceLR)
UnRegisterSymbol(FLR) //TwMS v152_ICS_人物面左
//Auther:
// Update: (RW)FOREVER
[Enable]
RegisterSymbol(FLR)
Alloc(FaceLR, 64)
Label(FLR)
FaceLR:
Cmp [Esp],009465A4
Jne 00A1C454
Add Esp, 04
Call 00A1C454
Mov Eax, [FLR]
Jmp 00946660
FLR:
DD 01 //這邊改面向00向右01向左
00DC0E54:
DD FaceLR
[Disable]
00DC0E54:
DD 00A1C454
DeAlloc(FaceLR)
UnRegisterSymbol(FLR) //TwMS v152_ICS_超級定怪
//Update: (RW)FOREVER
[Enable]
Alloc(HookEsp, 128)
Label(ICSRet)
HookEsp:
Cmp [Esp], 00A0ED0A
Jne ICSRet
Push 00A0ED21
Pop [Esp]
ICSRet:
Push 00A0ED29
Ret
00DC0760:
DD HookEsp
[Disable]
00DC0760:
DD 00A0ED29
DeAlloc(HookEsp) //TwMS v152_ICS_MobLR+WalkJmp
//更新: (RW)FOREVER
[Enable]
RegisterSymbol(LRControl)
RegisterSymbol(JmpDown)
Alloc(MobLR, 128)
Alloc(JmpDown, 04)
Alloc(LRControl, 04)
LRControl: // -1左 0定 1右 請採用16進制 FFFFFFFF=-1 00=0 01=1
DD FFFFFFFF
JmpDown:
DD 01
MobLR:
PUSH EBP
MOV EBP,ESP
SUB ESP,20
MOV EAX,[EBP+8]
PUSH EBX
PUSH ESI
mov esi,[00F70F00]
MOV EBX,ECX
PUSH [LRControl]
POP [EBX+FC]
PUSH EDI
CMP [JmpDown], 01
Je 00A187F8
JMP 00A180AB
00DC0738:
DD MobLR
[Disable]
00DC0738:
DD 00A18097
DeAlloc(MobLR)
DeAlloc(JmpDown)
DeAlloc(LRControl)
UnRegisterSymbol(JmpDown)
UnRegisterSymbol(LRControl) //TwMS v152_ICS_移除生怪動畫(快速生怪)
//ICS : 歐歐=]
//Update:趴趴熊
[ENABLE]
alloc(CheckESP,64)
alloc(MobNoAni,128)
00BF3280:
dd CheckESP
CheckESP:
cmp [esp+08],00628E15
jne VariantClear
mov [esp+08],MobNoAni
jmp VariantClear
MobNoAni:
pop ecx
lea eax,[ebp-44]
push eax
lea ecx,[esi+000006C0]
call 00435209
mov eax,[esi+000001A4]
cmp eax,ebx
jmp 00628E4B
[DISABLE]
00BF3280:
dd VariantClear
dealloc(CheckESP) //TwMS v152_ICS_人物左右
走
//Update: (RW)FOREVER
[Enable]
RegisterSymbol
(AutoLRRange)
Alloc(AutoLRICS, 512)
Label(AutoLRRange)
Label(AutoLRValue)
Label(AutoLRMain)
Label(GoLeft)
Label(GoRight)
Label(JneBack)
AutoLRICS:
cmp dword ptr
[AutoLRRange],00
je GetFocus
mov eax,00A1D1F0
cmp [esp],eax
jne GetFocus
mov [esp],AutoLRMain
jmp GetFocus
AutoLRMain:
push eax
inc [AutoLRValue]
mov eax,[AutoLRRange]
cmp eax,[AutoLRValue]
jnl GoLeft
add eax,[AutoLRRange]
cmp eax,[AutoLRValue]
jnl GoRight
mov
[AutoLRValue],00000001
GoLeft:
mov [ebp-04],FFFFFFFF
pop eax
jmp JneBack
GoRight:
mov [ebp-04],00000001
pop eax
JneBack:
push 00A1D534
ret
AutoLRRange:
DD 0A
AutoLRValue:
DD 0A
00F7D268:
DD AutoLRICS
[Disable]
00F7D268:
DD GetFocus
DeAlloc(AutoLRICS)
UnRegisterSymbol
(AutoLRRange) //TwMS v152_ICS_人物不退
//Update: (RW)FOREVER
[ENABLE]
alloc(BackICS,64)
alloc(NoBack,32)
BackICS:
cmp [esp+40],009BAF68
jne 0077B5B8
mov [esp+40],NoBack
jmp 0077B5B8
NoBack:
add esp,18
mov [ebp+00],ffffffff
lea esi,[ebx+00000094]
jmp 009BAF79
00F4EE24:
DD BackICS
[DISABLE]
00F4EE24:
DD 0077B5B8
dealloc(BackICS)
dealloc(NoBack) //TwMS v152_ICS_只撿楓幣
//Update: (RW)FOREVER
[Enable]
Alloc(MoneyOnly, 64)
MoneyOnly:
Cmp [Esp+120], 00506743
Jne 0077B5B8
Mov [Esp+120], 005067DB
Jmp 0077B5B8
00F4EE24:
DD MoneyOnly
[Disable]
00F4EE24:
DD 0077B5B8
DeAlloc(MoneyOnly) //TwMS v152_ICS_連撞三號
//Auther:Jer?
// Update: a062232448
// UpdateTime: 2012-11-10
[Enable]
Alloc(Hittttt, 128)
Hittttt:
Cmp [Esp], 00972972
Jne 009BE99A
test eax,eax
Push 00972A1E //00972A4A
被怪撞一下閃爍無敵
Pop [Esp]
Jmp 009BE99A
00DBCD24:
DD Hittttt
[Disable]
00DBCD24:
DD 009BE99A
DeAlloc(Hittttt) //TwMS v152_ICS_怪物瞬移4號
//Update: (RW)FOREVER
[Enable]
Alloc(CheckESP,128)
Label(ShunYi)
CheckESP:
Cmp [Esp+3C],0066472C
Je ShunYi
Jmp 0077B5B8
ShunYi:
Push Edx
Mov Eax,[Esp+3C]
Add Eax,84
Mov Edx,Eax
Mov Eax,[Esp+38]
Movsx Eax,word ptr [Eax+10]
Sub Edx,Eax
Mov [Esp+14],Edx
Mov [Esp+2C],Edx
Pop Edx
Jmp 0077B5B8
00F4EE24:
DD CheckESP
[Disable]
00F4EE24:
DD 0077B5B8
DeAlloc(CheckESP) //TwMS v152_ICS_穿越地板
// Auther:
// Update: (RW)FOREVER
[Enable]
Alloc(HookFall, 64)
HookFall:
Cmp [Esp], 00A11F56
Jne 00A9D3BA
Mov [Esp], 00A11F91
Jmp 00A9D3BA
00DC4644:
DD HookFall
[Disable]
00DC4644:
DD 00A9D3BA
DeAlloc(HookFall) //TwMS v152.1_ICS_全職業全圖打
//ICS: Onion
[Enable]
Alloc(qpgj, 512)
Label(qpgjzctz)
qpgj:
Cmp [Esp+124], 00651063
Jne 00542126
Mov [Esp+124], qpgjzctz
Jmp 00542126
qpgjzctz:
lea eax,[esi+000006c0]
push eax
lea ecx,[esi+000006d8]
Add Esp, 04
push esi
mov esi,ecx
mov eax,[00F75BAC]
mov eax,[eax+0Fa0] //X
push eax
lea ecx,[esi+0c]
call 00428AF7
mov eax,[00F75BAC]
mov eax,[eax+0Fa4] //Y
push eax
mov ecx,esi
call 00428AF7
mov eax,esi
pop esi
Jmp 00651075
00D358A8:
DD qpgj
[Disable]
00D358A8:
DD 00542126
DeAlloc(qpgj) //TwMS v152_ICS_十秒無敵
//更新 趴趴熊
[ENABLE]
registersymbol(MyMainSub)
alloc(MyMainSub,128)
registersymbol(PowerON)
alloc(PowerON,10)
registersymbol(PowerOFF)
alloc(PowerOFF,10)
registersymbol(MyAllValues)
alloc(MyAllValues,10)
registersymbol(MyValues)
alloc(MyValues,10)
registersymbol(MyReturnSub)
alloc(MyReturnSub,64)
registersymbol(MyLeaveSub)
alloc(MyLeaveSub,64)
registersymbol(MyZeroSub)
alloc(MyZeroSub,64)
MyMainSub:
push Eax
mov [PowerON],20 //開啟無敵的值 調越大開越久
mov [PowerOFF],2 //關閉無敵的值 調越大關越久
mov eax,[PowerOFF]
add eax,[PowerON]
mov [MyAllValues],eax
add [MyValues],1
pop Eax
cmp [esp],006E375C
jne IsRectEmpty
push Eax
mov eax,[MyValues+1]
cmp eax,[PowerOFF]
jl MyLeaveSub
cmp eax,[MyAllValues]
jg MyZeroSub
pop Eax
mov [esp],MyReturnSub
jmp IsRectEmpty
MyReturnSub:
test eax,eax
jmp 006E3760
MyLeaveSub:
pop Eax
jmp IsRectEmpty
MyZeroSub:
pop Eax
mov [MyValues],0
jmp IsRectEmpty
00AA54FE:
DD MyMainSub
[DISABLE]
00AA54FE:
DD IsRectEmpty
dealloc(MyMainSub)
unregistersymbol(MyMainSub)
dealloc(PowerON)
unregistersymbol(PowerON)
dealloc(PowerOFF)
unregistersymbol(PowerOFF)
dealloc(MyAllValues)
unregistersymbol(MyAllValues)
dealloc(MyValues)
unregistersymbol(MyValues)
dealloc(MyReturnSub)
unregistersymbol(MyReturnSub)
dealloc(MyLeaveSub)
unregistersymbol(MyLeaveSub)
dealloc(MyZeroSub)
unregistersymbol(MyZeroSub) //TwMS v152_ICS_閃爍無敵
[Enable]
Alloc(Hittttt, 128)
Hittttt:
Cmp [Esp], 00972972
Jne 009BE99A
test eax,eax
Push 00972A1A
Pop [Esp]
Jmp 009BE99A
00DBCD24:
DD Hittttt
[Disable]
00DBCD24:
DD 009BE99A
DeAlloc(Hittttt) //TwMS v152_ICS_黑暗無敵
//效果: 撞怪後完全無敵防魔防物理防陷阱 (換圖會再撞到一次)
//Update: (RW)FOREVER
[Enable]
Alloc(BlackGod, 128)
BlackGod:
Cmp [Esp], 00972972
Jne 009BE99A
Mov [Esp], 0097540E
Jmp 009BE99A
00DBCD24:
DD BlackGod
[Disable]
00DBCD24:
DD 009BE99A
DeAlloc(BlackGod) //TwMS v152_ICS_物理無敵
[ENABLE]
registersymbol(Updatebingfeng)
alloc(Updatebingfeng,1024)
registersymbol(Invincible)
alloc(Invincible,1024)
00F7D234:
DD Updatebingfeng
Updatebingfeng:
cmp [esp],006523C9
jne IsRectEmpty
mov [esp],Invincible
jmp IsRectEmpty
Invincible:
test eax,eax
jmp 006523CD
[DISABLE]
00F7D234:
DD IsRectEmpty
dealloc(Updatebingfeng)
unregistersymbol(Updatebingfeng)
dealloc(Invincible)
unregistersymbol(Invincible) |
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