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標題:
幫解釋數據 以及如何修改
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作者:
mushroom2366
時間:
2019-3-12 22:34
標題:
幫解釋數據 以及如何修改
本帖最後由 mushroom2366 於 2019-3-12 22:36 編輯
[OBJECT]
[SYSTEM]
ShapeDir = shape
SoundDir = sound
SpriteDir = shape
BgPath =
BgColor = 0x0
DelayUnit = 60
UseDefault = 2
UseDefine = 2
MinSize = 131072
MaxSize = 10485760
Mirror = 1
[DEFINE]
#define SP_NUMBER_MAX 0x7fffffff
#define SP_EVENT_ACT_WAIT 0x00000001 //SP_EVENT_ACT_WAIT
#define SP_EVENT_ACT_FADEOUT 0x00000002 //SP_EVENT_ACT_FADEOUT
#define SP_EVENT_ACT_REMOVE 0x00000003 //SP_EVENT_ACT_REMOVE
#define SP_CLASS_BASE 0x00000001 //SP_CLASS_BASE
#define SP_CLASS_MAPOBJ 0x00000002 //SP_CLASS_MAPOBJ
#define SP_CLASS_CHAROBJ 0x00000102 //SP_CLASS_CHAROBJ
#define SP_CLASS_HOUSEIN 0x00000202 //SP_CLASS_HOUSEIN
#define SP_CLASS_HOUSEOUT 0x00000402 //SP_CLASS_HOUSEOUT
#define SP_CLASS_EFFECT 0x00000802 //SP_CLASS_EFFECT
#define SP_CLASS_PLAYER 0x00001102 //SP_CLASS_PLAYER
#define SP_CLASS_MAGIC 0x00001802 //SP_CLASS_MAGIC
#define SP_CLASS_MAGIC 0x00001802 //SP_CLASS_MAGIC
#define SP_ATTRIB_DISTURB 0x00020000 //SP_ATTRIB_DISTURB
#define SP_ATTRIB_ZBUFFER1 0x00040000 //SP_ATTRIB_ZBUFFER1
#define SP_ATTRIB_ZBUFFER2 0x00080000 //SP_ATTRIB_ZBUFFER2
#define SP_ATTRIB_STATIC 0x00100000 //SP_ATTRIB_STATIC
#define SP_ATTRIB_HITTEST 0x00200000 //SP_ATTRIB_HITTEST
#define SP_ATTRIB_SHADOW 0x00400000 //SP_ATTRIB_SHADOW
#define SP_ATTRIB_MIRROR 0x00800000 //SP_ATTRIB_MIRROR
#define SP_ATTRIB_BOMBALL 0x01000000 //SP_ATTRIB_BOMBALL
#define SP_ATTRIB_ALPHA 0x00000001 //Alpha
#define SP_ATTRIB_MIXER 0x00000002 //混色
#define SP_ATTRIB_WHITELIGHT 0x00000004 //加色
#define SP_ATTRIB_DARKLIGHT 0x00000008 //減色
#define SP_ATTRIB_OUTLINE 0x00000010 //外框
#define SP_ATTRIB_FLASH 0x00000020 //Flash效果
#define SP_ATTRIB_SMOKE 0x00000040 //Smoke效果
#define SP_ATTRIB_WATER 0x00000080 //Water效果
#define SP_ATTRIB_SINGLE 0x00000100 //單色
#define SP_ATTRIB_GLASS 0x00000200 //玻璃色
#define SP_ATTRIB_GRAY 0x00000400 //灰階
#define SP_ATTRIB_TABLE 0x00001000 //表格
#define SP_ATTRIB_BIAS 0x00002000 //換色
Name = 心靈陣波3
Sequence = 20169
Space = 0, 0, 0
BaseBias = 0xfc0235, 0x2bf, 132
Flags = SP_ATTRIB_BIAS, SP_ATTRIB_WHITELIGHT
Process = SP_CLASS_EFFECT
Directory = \magic\032\
Sprite = Wait, #4, s077011, s077021, s077031, s077041, s0760010, s0760012, s0760014, s0760016, s0760018, s0760020, SCROVER
[OBJECT]
Name = 旋風
Sequence = 20170
Space = 0, 0, 0
Flags = SP_ATTRIB_WHITELIGHT
Process = SP_CLASS_EFFECT
Directory = \magic\197\
Sprite = Wait, #2, S3780201, S3780301, S3780401, S3780501, S3780601
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