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12/8 目前玩家公佈的 可用 H1Z1透視外掛 H1z1 KoTK Bone ESP 原始碼
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作者:
WeChat
時間:
2016-12-8 22:32
標題:
12/8 目前玩家公佈的 可用 H1Z1透視外掛 H1z1 KoTK Bone ESP 原始碼
2016-12-8 22:32 上傳
下載附件
(638.88 KB)
最新骨骼ID;
public enum Bone
{
CharacterWorldSpaceTM = 0,
Male = 1,
worldRoot = 2,
trajectory = 3,
COG = 4,
L_hip = 5,
L_knee = 6,
L_ankle = 7,
L_ball = 8,
L_toe = 9,
L_kneeArmor = 10,
L_shinHolster = 11,
L_hipHolster = 12,
spineLower = 13,
spineMiddle = 14,
spineUpper = 15,
neck = 16,
head = 17,
jaw = 18,
tongue = 19,
L_lip_lower = 20,
L_lip_corner = 21,
R_lip_corner = 22,
R_lip_lower = 23,
L_lip_upper = 24,
L_cheek = 25,
L_brow = 26,
L_eye = 27,
L_eyelid_lower = 28,
L_eyelid_upper = 29,
R_eyelid_upper = 30,
R_eyelid_lower = 31,
R_eye = 32,
R_brow = 33,
R_cheek = 34,
R_lip_upper = 35,
hat = 36,
glasses = 37,
headset = 38,
ponytailA_1 = 39,
ponytailA_2 = 40,
ponytailB_1 = 41,
ponytailB_2 = 42,
L_clavicle = 43,
L_shoulder = 44,
L_shoulderRoll = 45,
L_elbow = 46,
L_forearm = 47,
L_wristAttachment = 48,
L_wrist = 49,
L_thumbA = 50,
L_thumbB = 51,
L_thumbC = 52,
L_indexA = 53,
L_indexB = 54,
L_indexC = 55,
L_middleA = 56,
L_middleB = 57,
L_middleC = 58,
L_ringA = 59,
L_ringB = 60,
L_ringC = 61,
L_pinkyA = 62,
L_pinkyB = 63,
L_pinkyC = 64,
L_weapon = 65,
L_shoulderArmor = 66,
R_clavicle = 67,
R_shoulder = 68,
R_shoulderRoll = 69,
R_elbow = 70,
R_forearm = 71,
R_wristAttachment = 72,
R_wrist = 73,
R_thumbA = 74,
R_thumbB = 75,
R_thumbC = 76,
R_indexA = 77,
R_indexB = 78,
R_indexC = 79,
R_middleA = 80,
R_middleB = 81,
R_middleC = 82,
R_ringA = 83,
R_ringB = 84,
R_ringC = 85,
R_pinkyA = 86,
R_pinkyB = 87,
R_pinkyC = 88,
R_weapon = 89,
R_shoulderArmor = 90,
R_longWeapon_2 = 91,
R_longWeapon_1 = 92,
R_longWeapon_3 = 93,
backpackUpper = 94,
bedroll_top = 95,
backpackLower = 96,
bedroll_bottom = 97,
chestPack_Armor = 98,
L_breast = 99,
R_breast = 100,
stomachFat = 101,
R_hip = 102,
R_knee = 103,
R_ankle = 104,
R_ball = 105,
R_toe = 106,
R_kneeArmor = 107,
R_shinHolster = 108,
R_hipHolster = 109,
R_shortWeapon_1 = 110,
R_shortWeapon_2 = 111,
R_shortWeapon_3 = 112,
L_shortWeapon_1 = 113,
L_shortWeapon_2 = 114,
L_shortWeapon_3 = 115,
L_longCoat_main = 116,
L_longCoat_midRear = 117,
L_longCoat_bottomRear = 118,
};
複製代碼
組合成骨架;
static Bone[] skeletonPOI = new Bone[] {
Bone.head, Bone.L_wrist, Bone.R_wrist, Bone.L_ankle, Bone.R_ankle
};
static Bone[] skeletonUpper = new Bone[] {
Bone.hat, Bone.head, Bone.neck,
};
static Bone[] skeletonRightArm = new Bone[] {
Bone.neck, Bone.R_shoulder, Bone.R_elbow, Bone.R_wrist
};
static Bone[] skeletonLeftArm = new Bone[] {
Bone.neck, Bone.L_shoulder, Bone.L_elbow, Bone.L_wrist
};
static Bone[] skeletonSpine = new Bone[] {
Bone.neck, Bone.spineUpper, Bone.spineMiddle, Bone.spineLower
};
static Bone[] skeletonLowerRight = new Bone[] {
Bone.spineLower, Bone.R_hip, Bone.R_knee, Bone.R_ankle, Bone.R_toe
};
static Bone[] skeletonLowerLeft = new Bone[] {
Bone.spineLower, Bone.L_hip, Bone.L_knee, Bone.L_ankle, Bone.L_toe
};
static Bone[][] skeleton = new Bone[][] {
skeletonUpper, skeletonLeftArm, skeletonRightArm, skeletonSpine, skeletonLowerRight, skeletonLowerLeft
複製代碼
原碼:
Matrix rotMh = SharpDX.Matrix.RotationY((float)(e.Yaw + (1.6) - Math.PI / 2));
//draw skeleton
if (e.Type == 0x04 || e.Type == 0x05 || e.Type == 0x10E) //only draw skeleton if current entity is a player
{
foreach (Bone[] part in skeleton)
{
Vector2 currentPoint = new Vector2();
foreach (Bone b in part)
{
bonePos = e.GetBone((int)b);
bonePos = Vector3.TransformCoordinate(bonePos, rotMh) + e.Position;
Vector2 h = W2S(bonePos);
if (currentPoint.X == 0)
{
currentPoint = h;
continue;
}
else //draw line from current point to next point
{
SharpDX.Color c = SharpDX.Color.GreenYellow;
DrawLine(currentPoint.X, currentPoint.Y, h.X, h.Y, 1, c);
currentPoint = h;
}
}
}
foreach (Bone b in skeletonPOI) //
{
bonePos = e.GetBone((int)b);
bonePos = Vector3.TransformCoordinate(bonePos, rotMh) + e.Position;
Vector2 h = W2S(bonePos);
DrawCircle(h, 3, 3, SharpDX.Color.Magenta, 90);
}
}
複製代碼
作者:
jaisj131450708
時間:
2016-12-8 23:13
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