// Welcome to the Exiled Bot default Pickit
//*翻*歡迎來到Exiled Bot默認拾取。
// You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
//*翻*你可發現物品表單在ItemNameList.txt,在這bot資料夾裡如果有些名稱遺失,請私訊我們,我們將在下一個版本作更改。
// You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).
//*翻*你可發現詞墬表單在ModsList.txt,在這bot資料夾裡,記得只能使用下面這些詞語(ie. local_minimum_added_physical_damage,base_maximum_energy_shield, ...).
// There are two special mods here to make pickit maker's life easier:
//*翻*這裡有兩個特殊的詞墬讓修改者更輕鬆:
// [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.
//*翻*[TotalResistances] 這會使bot總合每個物品的抗性並比較它的數值 (ie. [Category] == "Helm" # [TotalResistances] > "50",讓每個頭盔可以保持抗性總合在50以上。
// [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
//*翻*[DPS] 這會使bot計算每個武器的每秒傷害並比較它的數值 (ie. [Category] == "1Handed" # [DPS] >= "250")。
// [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
//*翻*[Elemental DPS]這會使bot只計算每個武器的元素傷害並比較它的數值(ie. [Category] == "1Handed" # [Elemental DPS] >= "200")。
// [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
//*翻*[Physical DPS]這會使bot只計算每個武器的物理傷害並比較它的數值(ie. [Category] == "1Handed" # [Physical DPS] >= "250")。
// Expressions to the left are only here to help you choosing the right ones
//*翻*在上面這些幫助提示裡選擇你所需要的。
// Syntax is: [Key] operator "Value"
//*翻*語法: [Key] operator "Value"。
// Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
//*翻*Key 可以從下面選項裡選擇,運算符號是 ==, <=, >=, <, > 並且數值可以是相應的數值 (ie. 一個數,假如種類是品質)。
// Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
//*翻*key清單: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, 這些詞墬都可以在ModsList.html被找到。
// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
//*翻*你可以通過編號使用一個詞墬 (如果不能在ModsList.txt檔案裡找到) 用法 [詞墬編號] = "數值", ie. [587] == "30" for +30 int mod. 按F7去傾印清單並找到詞墬編號。
// Flags that can be used are : [StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
//*翻*句首可以使用:[StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". 請注意[SellItem]標籤將使bot持續分辨物品
// About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
//*翻*關於稀有度,運算符號只有 == 和 != 可以被使用並且可以使用的值是: "Normal", "Magic", "Rare", "Unique"。
// You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map".
//*翻*你可以使用不同的裝備類別,可以使用的值:"Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map"。
// Operators && and || are available, parenthesis are working.
//*翻*運算符號 && 和 || 是可用的,插入是正常運作的。
// # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
//*翻*#是用來分隔物品分辨後作詞墬檢查。如果物品在#前匹配詞墬成功但是#後沒成功,那麼這個物品將會賣給攤販。
// If you didn't noticed, // is used for comments.
//*翻*你可能沒注意到,//是用來註釋。
// /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
//*翻*/!\ 注意!!! local_詞墬,意味這詞墬用在物品數據而不是字元數據。例如 local_attack_speed_+% 只用在武器。
// and attack_speed_+% is global on the character (ring,amy,belt...) /!\
//*翻*attack_speed_+% 是應用在角色全身裝備的 (ring,amy,belt...) /!\
// If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
//*翻*如果你想要用機會石在物品上,只需增加 例如[Type] == "Glorious Plate" # [ChanceItem] == "true",使bot撿取所有發現的榮耀戰鎧並使用機會石。(岡姆的壯志 大好)。
// Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.
//*翻*注意,如果你設置使用機會石在榮耀戰鎧,不需要增加任何句子在bot默認拾取白裝、藍裝、金裝,只須設置[Type] == "物品" # [ChanceItem] == "true",bot會自動設定。
// Thanks to Phaukt and Jarvis101 for their help in building this pickit file.
//*翻*感謝Phaukt和Jarvis101幫助建構這個拾取檔案。