標題: 關於ICS中的hook點地址的查找和規律 [打印本頁] 作者: zhangting853 時間: 2025-3-19 16:34 標題: 關於ICS中的hook點地址的查找和規律 我發現許多 ICS 的功能共用同一個 Hook 點,在小版本更新時,Hook 點的地址基本保持不變,但在大版本更新後,若想透過特徵碼搜尋 Hook 點,往往變得極為困難,感覺只能依靠斷點調試。請教各位大佬,通常是如何尋找 Hook 點的?例如,在 TMS 中的魔法無敵與無延遲功能,其 Hook 點地址在近兩個版本間固定相差 20 個偏移,但檢查記憶體時發現上下文變化很大。除了斷點以外,是否還有其他方法可以精確定位 Hook 點地址?另外,Hook 點地址是否必須完全準確,還是允許有幾個字節的偏差而不影響功能? 作者: BeauAirey 時間: 2026-4-20 15:36
I understand the frustration of chasing shifting hook points. I've definitely been there, trying to reverse engineer similar system interactions. It's like the developers are actively trying to hide the fun! When I hit walls like that, sometimes a break to clear my head helps. Have you ever tried something completely different for a bit, like a daily music guessing game? Heardle can be surprisingly engaging and a good mental reset. After that, coming back with a fresh perspective can sometimes reveal patterns you missed before. Maybe focusing on identifying the core function rather than the specific address might offer some clues. Good luck with your search!
作者: baboonskoko 時間: 2026-5-11 18:43
The developers seem to be deliberately attempting to conceal the enjoyment! Sometimes taking a break to clear my brain helps sprunki作者: young3650 時間: 昨天 09:55
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