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標題:
求Ellinia 數據更新!!
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作者:
cvbnhas
時間:
2015-8-12 10:45
標題:
求Ellinia 數據更新!!
版上更新到 gms v162.3 可是現在是 162.4了 原本更新的很久沒上了 不知道誰可以幫忙更新一下子 感謝了!!
作者:
ta0926
時間:
2015-8-12 11:16
//g1624疾風
//無敵,走.跳怪跟隨,怪不擊退,走怪掉落,攻擊不停,紅點斷線
//左趴,設定定點,啟動走怪掉落,紅點斷線
//右趴, 停止走怪掉落,紅點斷線
[enable]
alloc(MyLR,2048)
registersymbol(MyLR)
alloc(MyPt1,4)
registersymbol(MyPt1)
label(GoLRback)
label(GoLR)
label(GoLR2)
label(GoLR5)
label(NoBack)
label(MyLR1)
label(MyLRend)
label(nokb)
label(nokb1)
label(JmpLR1)
label(JmpLR)
label(JmpLRback)
label(shunyi)
label(Right)
label(Left)
label(MobEnd)
label(GoLR1)
label(GoLR3)
label(GoLR6)
label(x03)
label(x04)
label(x05)
alloc(ra,4)
alloc(rx,4)
MyPt1:
dd 0
01E03CE4:
DD MyLR
//================================
MyLR:
cmp [esp+38],00AD4F29 //怪不擊退
je nokb1
cmp [esp+2c],0150B077 //無敵
je shunyi
cmp [esp+2c],01604A01 //跳怪跟隨
je JmpLR1
cmp [esp+2c],016041BC //走怪跟隨
je MyLR1
cmp [esp+30],015F37Fc //走怪掉落,015FA351
jne MyLRend
cmp [ra],1
jne MyLRend
cmp [ebp+4],015FA351
jne MyLRend
mov [ebp+4],NoBack
jmp MyLRend
MyLR1:
mov [esp+2c],GoLR
jmp MyLRend
MyLRend:
cmp [01E1ABF4],0
je x05
push eax
mov eax,[01E1ABF4]
mov eax,[eax+8b4]
cmp eax,b //左趴,啟動
jne x04
mov [ra],1
mov eax,[01E1ABF4]
mov eax,[eax+D0f0]
mov [rx],eax
jmp x03
x04:
cmp eax,a //右趴,off
jne x03
mov [ra],0
jmp x03
x03:
mov eax,[01E1ABF4] //攻不停
mov [eax+bf84], 0
mov eax,[01E1ABF4] //放不停
mov [eax+bf94], 0
pop eax
cmp [ra],1
jne x05
push eax
mov eax,[01e1f2c0] //紅點斷線
cmp [eax+2c],0
pop eax
jne 00000000
x05:
jmp 00d37e50
//================================
shunyi:
mov [esp+2c],0150e17b
jmp MyLRend
//================================
NoBack:
cmp [esi],01bf1d40
jne 015FA351
mov eax,[esi]
mov eax,[eax+08]
push 00
lea ecx,[ebp+08]
push ecx
lea edx,[esp+20]
push edx
mov ecx,esi
call 015f2240
Left:
Right:
MobEnd:
jmp 015fa365
//================================
nokb1:
mov [esp+38],nokb
jmp MyLRend
nokb:
mov edi,[esp+00000094]
mov [esi+0000008c],eax
cmp edi,01
mov ecx,[esp+14]
call 00aab080
jmp 00AD4F48 //jnl next
//================================
JmpLR1:
mov [esp+2c],JmpLR
jmp MyLRend
JmpLR:
mov eax,[rx]
cmp eax,[esi+810]
mov eax,2
jg JmpLRback
mov eax,3
JmpLRback:
jmp 01604A01
//================================
GoLR:
add [esi+00000488],bp
mov ecx,eax
mov eax,aaaaaaab
mul ecx
shr edx,1
mov [esi+000004ac],ecx
lea edx,[edx+edx*2]
sub ecx,edx
sub ecx,ebp
mov [esi+000004b4],ebp
push ecx
inc ecx
GoLR3:
GoLR1:
mov eax,[rx]
cmp ecx, 1 //0左1停2右
je GoLR5
jg GoLR2
cmp eax,[esi+810]
mov eax,5
jl GoLRback
mov eax,1
jmp GoLRback
GoLR2:
cmp eax,[esi+810]
mov eax,5
jg GoLRback
mov eax,1
jmp GoLRback
GoLR5:
mov eax,1
GoLRback:
push eax
mov ecx,[esi+000007c4]
call 004aa820
GoLR6:
mov ecx,[esi+000007c0]
jmp 016041E8
//============================
[disable]
01E03CE4:
dd 00d37e50
dealloc(MyLR)
unregistersymbol(MyLR)
dealloc(MyPt1)
作者:
ta0926
時間:
2015-8-12 11:17
//g1624寵吸
[enable]
registersymbol(PetGetItem)
alloc(PetGetItem,1024)
alloc(r0c,4)
alloc(r10,4)
label(x001)
label(x009)
label(x016)
label(x017)
PetGetItem:
cmp [esp],006F0BFE
jne PtInRect
push eax
mov eax,[01e1f2c0] //紅點
cmp [eax+2c],0
pop eax
jne PtInRect
x001:
push edi
push ebx
mov edi,[ebp+0c] //ebp+0c= item X
mov ebx,[edi]
mov [r0c],ebx
mov ebx,[edi+04]
mov [r10],ebx
mov [edi],eax //ebx=pet x, eax=pet y
mov [edi+04],edx //= item Y
pop ebx
pop edi
add esp,10
cmp dword ptr [esi+40],00
mov eax,7fffffff
jne x009
mov eax,[esi+44]
x009:
mov ecx,[01e1abf4]
push eax
call 0148b6a0
test eax,eax
jne 006f0c31
cmp dword ptr [esi+40],00
jne x016
mov ecx,[esi+44]
push ecx
mov ecx,[01e1aac0]
call 0099a750
mov edi,eax
jmp x017
x016:
xor edi,edi
x017:
push 00
push 00
push 00
push 00
push 00
lea edx,[ebp-38]
push 10
push edx
call 0063cb80
mov ecx,[ebp+0c]
add esp,1c
push eax
mov eax,[esi+30]
push edi
push eax
push ecx
mov ecx,[ebp+08]
call 00bc2330
push edi
push ebx
mov edi,[ebp+0c] //ebp+0c= item X
mov ebx,[r0c]
mov [edi],ebx
mov ebx,[r10]
mov [edi+04],ebx
pop ebx
pop edi
jmp 006f0cbc
01e2f8bc:
dd PetGetItem
[disable]
01e2f8bc:
dd PtInRect
unregistersymbol(PetGetItem)
dealloc(PetGetItem)
作者:
ta0926
時間:
2015-8-12 11:17
//g1624笨怪
[enable]
alloc(Stupid,256)
registersymbol(Stupid)
label(S4)
//================================
Stupid:
cmp [esp+24],01602B1E
jne RtlGetLastWin32Error
mov [esp+24],S4
jmp RtlGetLastWin32Error
S4:
xor edi,edi
jmp 01602b22
//================================
019EA194:
DD Stupid
[disable]
019EA194:
DD RtlGetLastWin32Error
dealloc(Stupid)
unregistersymbol(Stupid)
作者:
ta0926
時間:
2015-8-12 11:17
//g1624超級笨怪
[enable]
alloc(MobStupid,64)
registersymbol(MobStupid)
label(S2)
//================================
MobStupid:
cmp [esp],00AEEF63
je S2
cmp [esp+f0],00AEEFD9
jne IsRectEmpty
mov [esp+f0],00aef472
jmp IsRectEmpty
S2:
mov [esp],00aef472
jmp IsRectEmpty
//================================
019ea3a8:
DD MobStupid
[disable]
019ea3a8:
DD IsRectEmpty
dealloc(MobStupid)
unregistersymbol(MobStupid)
作者:
baby361200
時間:
2016-3-25 19:08
原來台灣也這麼多人在玩這服
作者:
ta0926
時間:
2016-3-31 09:52
1. ce可以用這個
https://bingfong.com/thread-74272-1-4.html
2. 代碼須在play後,HS那個死小鬼出現的瞬間(2-3秒)完成注入
作者:
ta0926
時間:
2016-4-1 14:32
ellinia主程式隨時都會偵測,只有在play後,HS畫面出現的前後一點點時間可以用,
要迅速開啟ce並完成代碼寫入,多試幾次就知道了
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