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標題: TwMS v224.1 CRC 自動加被動buff(可能CS) [打印本頁]

作者: eghuai    時間: 2020-4-11 09:16
標題: TwMS v224.1 CRC 自動加被動buff(可能CS)
本帖最後由 eghuai 於 2020-4-11 10:07 編輯

//功效:可以在右上角buff列表增加壹個 任意的 buff(如'依古尼斯咆哮'),修改技能ID就能加上去,估計大部分是CS端
//新弄出來的功能,本來想自動觸發'依古尼斯咆哮'結果搞出來這樣壹個不知道有什麽用的功能,放出來給感興趣的大大研究壹下玩法
//TwMS v224.1 CRC 自動加被動buff(可能CS)

[ENABLE]
registersymbol(AutoFun2)
alloc(AutoFun2,8192)
label(AutoFun2_End)
registersymbol(lasttimeA)
alloc(lasttimeA,1024)
registersymbol(lasttimeB)
alloc(lasttimeB,1024)

registersymbol(Call_GetBuff)
alloc(Call_GetBuff,4096)

registersymbol(Switch_supermode)
alloc(Switch_supermode,4)
registersymbol(Var_structural_skill)
alloc(Var_structural_skill,64)
registersymbol(lag)
alloc(lag,1024)
registersymbol(Var_SkillID)
alloc(Var_SkillID,4)

registersymbol(Var_structural_PACK)
alloc(Var_structural_PACK,1024)
registersymbol(Var_PACK)
alloc(Var_PACK,1024)


Var_SkillID://BUFFid
dd 0160A174

lag://放buff間隔
dd 1F4

lasttimeB:
dd 0


Var_structural_PACK:
DB 00 00 00 00 02 00 00 00 F0 F8 AB 4C B2 00 00 00 00 00 00 00 00 00 00 00 06 00 00 00

Var_PACK://可以在02B409F8獲取[esi+8]處得到178字節,或在01C114EA當buff失效時[edx]取得178字節
/依古尼斯咆哮
db A6 99 08 99 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 74 A1 60 01 97 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

//雙弩槍推進器
//db 7D C8 D3 C8 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FE FF 4A 7E 60 01 40 0D 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

AutoFun2:
pushad
cmp [0421C18C],0
je  AutoFun2_End
cmp [03F77700],0
je AutoFun2_End
call timegettime
push eax
call Call_GetBuff//buff接口

jmp AutoFun2_End

AutoFun2_End:
POPAD
push 0360FEDC
JMP 02761CE5+5


//自動buff
Call_GetBuff:
mov eax,[esp+4]
mov ebx,eax
sub eax,[lasttimeB]
cmp eax,[lag]
jge +3
ret 4
mov [lasttimeB],ebx



mov ecx,[03F77708]
mov esi,ecx
mov edi,ecx
mov eax,Var_PACK
mov  [Var_structural_PACK+8],eax
mov  [Var_structural_PACK+C],B2
mov [Var_structural_PACK+18],06
mov [Var_PACK+92],01//buff疊加層數
mov [Var_PACK+98],-1//持續時間 -1=永久
mov eax,[Var_SkillID]
mov ebx,Var_PACK+94
mov [ebx],eax

push Var_structural_PACK
call 02BEE2F0
ret 4

0043B0F1:
call 02BEE2F0
ret 4



02761CE5:
jmp AutoFun2
[DISABLE]

02761CE5:
push 0360FEDC













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@FE7S7@LGL8AL5K1[T5CYGY.png

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YX7$LGPMUFJTVTAX{BH16EQ.png (32.11 KB, 下載次數: 11)

YX7$LGPMUFJTVTAX{BH16EQ.png


作者: QDDTQ    時間: 2020-4-11 09:20
好的 完全對於我一個完全不懂的人來說
絕對看不出來是什麼端
說不定有人可以利用到
感謝你
作者: 科為拉    時間: 2020-4-11 11:10
QDDTQ 發表於 2020-4-11 09:20
好的 完全對於我一個完全不懂的人來說
絕對看不出來是什麼端
說不定有人可以利用到

CS端 = 自爽 只有自己看的到傷害 別的玩家看的是沒加的
SS端 = 才有成功 雙方看到的傷害是一樣的




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