冰楓論壇
標題:
優化煙火發射器 - 延長時間 + 加快發射速度 FIREWORK
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作者:
馬狗
時間:
2015-5-16 00:26
標題:
優化煙火發射器 - 延長時間 + 加快發射速度 FIREWORK
OPEN IV
對應位置如下圖
2015-5-16 00:26 上傳
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原始碼參考
<Item type="CAmmoRocketInfo">
<Name>AMMO_FIREWORK</Name>
<Model>w_lr_firework_rocket</Model>
<Audio>FIREWORK_SOUNDS</Audio>
<Slot />
<AmmoMax value="20" />
<AmmoMax50 value="20" />
<AmmoMax100 value="20" />
<AmmoMaxMP value="20" />
<AmmoMax50MP value="20" />
<AmmoMax100MP value="20" />
<AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
<Damage value="0.000000" />
<LifeTime value="10.000000" />
<FromVehicleLifeTime value="2.000000" />
<LifeTimeAfterImpact value="0.000000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.000000" />
<LaunchSpeed value="25.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="2.000000" />
<Damping value="0.000000" />
<GravityFactor value="0.020000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<FrictionMultiplier value="1.500000" />
<Explosion>
<Default>EXP_TAG_FIREWORK</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx />
<TrailFx>proj_indep_flare_trail</TrailFx>
<TrailFxUnderWater />
<FuseFxFP />
<PrimedFxFP />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
<DisturbFxSand>proj_disturb_dust</DisturbFxSand>
<DisturbFxWater>proj_disturb_dust</DisturbFxWater>
<DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
<DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightSpeedsUp value="false" />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
<ForwardDragCoeff value="0.100000" />
<SideDragCoeff value="1.800000" />
<TimeBeforeHoming value="5.000000" />
<TimeBeforeSwitchTargetMin value="0.000000" />
<TimeBeforeSwitchTargetMax value="0.000000" />
<ProximityRadius value="0.000000" />
<PitchChangeRate value="0.000000" />
<YawChangeRate value="0.000000" />
<RollChangeRate value="0.000000" />
<MaxRollAngleSin value="0.100000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_FIREWORK</Name>
<Model>w_lr_firework</Model>
<Audio>AUDIO_ITEM_FIREWORK</Audio>
<Slot>SLOT_FIREWORK</Slot>
<DamageType>EXPLOSIVE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_HEAVY</WheelSlot>
<Group>GROUP_HEAVY</Group>
<AmmoInfo ref="AMMO_FIREWORK" />
<AimingInfo ref="rpg" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="0.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="0.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="1000.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="0.000000" />
<ReloadTimeSP value="0.000000" />
<VehicleReloadTime value="0.221000" />
<AnimReloadRate value="23.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.021000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
<FlashFx>muz_indep_firework</FlashFx>
<FlashFxAlt />
<FlashFxFP />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx />
<ShellFxFP />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="4.000000" />
<FlashFxChanceMP value="4.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="4.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.500000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="7.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.900000" />
<RumbleDuration value="200" />
<RumbleIntensity value="0.400000" />
<RumbleIntensityTrigger value="0.900000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleIntensityFps value="0.000000" />
<RumbleDurationFps value="0" />
<RumbleIntensityFps value="0.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="80.000000" />
<WeaponRange value="95.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="85.000000" />
<DamageFallOffRangeMax value="85.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>RPG_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="40.000000" />
<FirstPersonAimFovMax value="45.000000" />
<FirstPersonScopeFov value="30.000000" />
<FirstPersonScopeAttachmentFov value="30.000000" />
<FirstPersonRNGOffset x="-0.000000" y="0.000000" z="-0.100000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="-0.000000" y="0.000000" z="-0.045000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="-0.012000" y="0.000000" z="-0.035000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.0200000" y="-0.020000" z="-0.03000" />
<FirstPersonAsThirdPersonRNGOffset x="0.050" y="-0.050" z="0.100" />
<FirstPersonAsThirdPersonLTOffset x="0.05" y="-0.050000" z="0.050" />
<FirstPersonAsThirdPersonScopeOffset x="0.090000" y="-0.050000" z="-0.0200000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="-0.05000" z="0.00000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_RPG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
<AimProbeLengthMin value="0.550000" />
<AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
<AimProbeLengthMax value="0.550000" />
<AimOffsetMinFPSIdle x="0.066000" y="0.403000" z="0.097000" />
<AimOffsetMedFPSIdle x="0.101000" y="0.401000" z="0.432000" />
<AimOffsetMaxFPSIdle x="0.132000" y="0.129000" z="0.627000" />
<AimOffsetEndPosMinFPSIdle x="-0.273000" y="0.540000" z="-0.487000" />
<AimOffsetEndPosMedFPSIdle x="-0.121000" y="0.818000" z="0.278000" />
<AimOffsetEndPosMaxFPSIdle x="-0.02000" y="-0.435000" z="0.791000" />
<AimOffsetMinFPSLT x="0.030000" y="0.331000" z="0.649000" />
<AimOffsetMaxFPSLT x="0.108000" y="-0.275000" z="0.509000" />
<AimOffsetMinFPSRNG x="0.030000" y="0.331000" z="0.649000" />
<AimOffsetMaxFPSRNG x="0.108000" y="-0.275000" z="0.509000" />
<AimOffsetMinFPSScope x="0.090000" y="0.178000" z="0.791000" />
<AimOffsetMaxFPSScope x="0.106000" y="-0.359000" z="0.394000" />
<TorsoAimOffset x="-1.100000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
<LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="0.000000" />
<ReticuleStyleHash>WEAPON_HEAVY_RPG</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_FIREWORK</PickupHash>
<MPPickupHash>PICKUP_AMMO_FIREWORK_MP</MPPickupHash>
<HumanNameHash>WT_FIREWRK</HumanNameHash>
<MovementModeConditionalIdle />
<StatName>FIREWRK</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_FIREWORK_CLIP_01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverReloads HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap DisableStealth Rpg UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="rpg" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="45" />
<HudSpeed value="5" />
<HudCapacity value="10" />
<HudAccuracy value="12" />
<HudRange value="60" />
<VehicleAttackAngle value="25.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos />
</Item>
<Item>
<Infos />
</Item>
</Infos>
<VehicleWeaponInfos />
<Name>DLC - Firework Launcher</Name>
</CWeaponInfoBlob>
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