璀璨飄零 發表於 2012-7-9 13:57:43

轉載各種數據

//TwMS v1.47.2_ICS_限定技能全圖
//Update:Onion



Alloc(FullMapAttack, 64)


FullMapAttack:
Cmp , 006045FB
Jne IntersectRect
Mov , 00604607
Jmp IntersectRect


00DBB030:
DD FullMapAttack



00DBB030:
DD IntersectRect
DeAlloc(FullMapAttack)






//TwMS v1.47.2_ICS_全圖吸物更新版
/ 原創: Cam1596
// ICS : 冷羽楓痕
// 更新:玩具

alloc(ItemVac,64)
label(SetItemXY)


ItemVac:
cmp ,004E5DA9
je SetItemXY
cmp ,004E5051
jne PtInRect
mov ,004E5055   // "Add2+04" - 不斷線
jmp PtInRect
SetItemXY:
push eax
mov eax,// : 地上物品X
mov ,eax// : 封包物品X (人物X)
mov eax,// : 地上物品Y
mov ,eax // : 封包物品Y (人物Y)
pop eax
mov ,004E5DC5  // Add1+02 "jne 004DA678"- 可撿物
jmp PtInRect
00DBB00C:
dd ItemVac

00DBB00C:
dd PtInRect
dealloc(ItemVac)







Alloc(ICS_Entrance,128)
Label(BombRushSpeedUp1)
Label(Fake1)
Alloc(BombRushSpeedUp2,256)
Alloc(TIMES,4)


ICS_Entrance:
Cmp ,008B57A9
Jne OffsetRect
Mov ,BombRushSpeedUp1
jmp OffsetRect




BombRushSpeedUp1:
push ebx
push ebx
mov ,ebx
lea eax,
push ebx
cmp ,bl
je BombRushSpeedUp2
mov ecx,
push 01
push ebx
push 01
push eax
lea eax,
push eax
call 005E5F81
jmp Fake1


BombRushSpeedUp2:
mov ecx,
push ebx
push ebx
push ebx
push ebx
push 01
push eax
lea eax,
push eax
call 00604468
Inc
/*
Cmp ,20
Jl BombRushSpeedUp2
*/
Mov ,0
jmp Fake1


Fake1:
mov eax,
mov ,eax
cmp ,ebx
je 008B5830
mov eax,
mov ecx,
cmp ,ebx
jne 008B581E
mov ecx,eax
call 005F7F90
mov eax,
cmp ,ebx
jmp 008B5832




00DBAFDC:
DD ICS_Entrance



00DBAFDC:
DD OffsetRect
DeAlloc(ICS_Entrance)
DeAlloc(BombRushSpeedUp)
DeAlloc(TIMES)






//名稱:TWMS147.2_ICS_10秒無敵
//作者:喬治索羅斯 即時:vb600000
//更新者:這行留給下一版會更新的人八請寫上你的大名八
//說明:此數據無敵開啟時間約在10秒在關閉3秒讓怪物去撞
//原因是據說楓之谷如果打怪物一段時間都沒損血的話會被鎖
//所以有時間的讓怪物撞到
//所以開啟無敵的時間的時間不要太大 (應為可能關閉的那3秒怪物沒撞到你)
//要跳忍耐任務 需要完全無敵時 mov ,7 改成 mov ,0 就可以是完全無敵

registersymbol(MyMainSub)
alloc(MyMainSub,128)
registersymbol(PowerON)
alloc(PowerON,10)
registersymbol(PowerOFF)
alloc(PowerOFF,10)
registersymbol(MyAllValues)
alloc(MyAllValues,10)
registersymbol(MyValues)
alloc(MyValues,10)
registersymbol(MyReturnSub)
alloc(MyReturnSub,64)
registersymbol(MyLeaveSub)
alloc(MyLeaveSub,64)
registersymbol(MyZeroSub)
alloc(MyZeroSub,64)
MyMainSub:
push Eax
mov ,70  //開啟無敵的值 調越大開越久
mov ,7  //關閉無敵的值 調越大關越久
mov eax,
add eax,
mov ,eax
add ,1
pop Eax
//楓之谷改版後要更新的地方
cmp ,00603FD5
jne IsRectEmpty
push Eax
mov eax,
cmp eax,
jl MyLeaveSub
cmp eax,
jg MyZeroSub
pop Eax
mov ,MyReturnSub
jmp IsRectEmpty
MyReturnSub:
test eax,eax
//楓之谷改版後要更新的地方
jmp 00603FD9
MyLeaveSub:
pop Eax
jmp IsRectEmpty
MyZeroSub:
pop Eax
mov ,0
jmp IsRectEmpty
//楓之谷改版後要更新的地方
00DBB034:
DD MyMainSub

//楓之谷改版後要更新的地方
00DBB034:
DD IsRectEmpty
dealloc(MyMainSub)
unregistersymbol(MyMainSub)
dealloc(PowerON)
unregistersymbol(PowerON)
dealloc(PowerOFF)
unregistersymbol(PowerOFF)
dealloc(MyAllValues)
unregistersymbol(MyAllValues)
dealloc(MyValues)
unregistersymbol(MyValues)
dealloc(MyReturnSub)
unregistersymbol(MyReturnSub)
dealloc(MyLeaveSub)
unregistersymbol(MyLeaveSub)
dealloc(MyZeroSub)
unregistersymbol(MyZeroSub)






//TwMS v1.47.2_ICS_進戰不揮空
//更新:HaHaYo



registersymbol(MYNA)
alloc(MYNA,256)
label(MYNA00)
label(MYNA000)


MYNA:
cmp ,008EB8E6
jne OffsetRect
mov ,MYNA00
jmp OffsetRect


MYNA00:
movzx eax,byte ptr
test eax,eax
je MYNA000
jmp 008EB8F1


MYNA000:
push
push 00
push 00
push 00
push 00
push 00
push 00
push
lea eax,
push eax
lea eax,
push eax
call 00437424
mov ecx,eax
call 00604468
mov ,eax
mov eax,
mov ,eax
jmp 008EB968


00DBAFDC:
DD MYNA



00DBAFDC:
DD OffsetRect


dealloc(MYNA)
unregistersymbol(MYNA)
頁: [1]
查看完整版本: 轉載各種數據