TWMS186.4 敵不動 我不動 (已測試)
純粹搞笑數據,人物與怪物只能跳躍alloc(stand1,64)
alloc(stand2,64)
stand1:
cmp ,01110a7a
jne 01111a69
mov ,stand2
jmp 01111a69
stand2:
mov edi,eax
test edi,edi
jne 01111173
jmp 01110a84
0173275c:
dd stand1
0173275c:
dd 01111a69
dealloc(news)
dealloc(new)
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