TwMS v254.2 SkillInjection(技能注入)
//TwMS v254.2 SkillInjection(技能注入)//code from here to '' will be used to enable the cheat
alloc(newmem,2048,144132680)
label(returnhere)
label(originalcode)
label(exit)
alloc(SkillID,4)
alloc(Timer,4)
alloc(Delay,4)
registersymbol(SkillID)
registersymbol(Delay)
registersymbol(Timer)
SkillID:
dd #1221011
Delay:
dd #50
Timer:
dd 00
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov r8,
cmp qword ptr ,2
jg originalcode
mov r8,
mov r8,
cmp dword ptr ,0
je originalcode
call 144208760
mov r8d,eax
sub r8d,dword ptr
cmp r8d,dword ptr
jl originalcode
mov dword ptr ,eax
mov r8d,
mov dword ptr ,r8d
mov eax,0x00000001
xor r8,r8
jmp 144132699
originalcode:
mov eax,0x00000001
xor r8,r8
cmp ,r12d
exit:
jmp returnhere
144132680:
jmp newmem
nop
nop
returnhere:
1441326D9:
jmp 14413287E
nop
14413291C:
jmp 144132970
nop
144132680:
cmp ,r12d
1441326D9:
db 3B 83 D0 11 02 00 0F 84
14413291C:
db 0F 87 D0 01 00 00
dealloc(newmem)
dealloc(SkillID)
dealloc(Timer)
dealloc(Delay) 請問技能代碼要放哪個位置 請問一下 如何在有紅點的時候繼續注入技能呢 蛋蛋真的很好吃 發表於 2023-7-29 23:44 static/image/common/back.gif
請問一下 如何在有紅點的時候繼續注入技能呢
此段為紅點Pointer的應用
mov r8,
cmp qword ptr ,2 <- 這邊的意思是 用2去跟紅點Pointer去做比較
jg originalcode <- Jg為大於跳轉 結合上段就會變成 當紅點大於2就會跳轉
所以你想要讓他紅點繼續注入的話 你可以直接把這三段刪掉或著把2這個值改大一點
改大一點的好處就是自己設定紅點人數
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