gms V162.2
//g1622疾風//無敵,走.跳怪跟隨,怪不擊退,走怪掉落,攻擊不停,紅點斷線
//左趴,設定定點,啟動走怪掉落,紅點斷線
//右趴, 停止走怪掉落,紅點斷線
alloc(MyLR,2048)
registersymbol(MyLR)
alloc(MyPt1,4)
registersymbol(MyPt1)
label(GoLRback)
label(GoLR)
label(GoLR2)
label(GoLR5)
label(NoBack)
label(MyLR1)
label(MyLRend)
label(nokb)
label(nokb1)
label(JmpLR1)
label(JmpLR)
label(JmpLRback)
label(shunyi)
label(Right)
label(Left)
label(MobEnd)
label(GoLR1)
label(GoLR3)
label(GoLR6)
label(x03)
label(x04)
label(x05)
alloc(ra,4)
alloc(rx,4)
MyPt1:
dd 0
01E03CE4:
DD MyLR
//================================
MyLR:
cmp ,00AD4F29 //怪不擊退
je nokb1
cmp ,0150B037 //無敵
je shunyi
cmp ,016049C1 //跳怪跟隨
je JmpLR1
cmp ,0160417C //走怪跟隨
je MyLR1
cmp ,015f37bc //走怪掉落,015FA311
jne MyLRend
cmp ,1
jne MyLRend
cmp ,015FA311
jne MyLRend
mov ,NoBack
jmp MyLRend
MyLR1:
mov ,GoLR
jmp MyLRend
MyLRend:
cmp ,0
je x05
push eax
mov eax,
mov eax,
cmp eax,b //左趴,啟動
jne x04
mov ,1
mov eax,
mov eax,
mov ,eax
jmp x03
x04:
cmp eax,a //右趴,off
jne x03
mov ,0
jmp x03
x03:
mov eax, //攻不停
mov , 0
mov eax, //放不停
mov , 0
pop eax
cmp ,1
jne x05
push eax
mov eax, //紅點斷線
cmp ,0
pop eax
jne 00000000
x05:
jmp 00d37e20
//================================
shunyi:
mov ,0150e13b
jmp MyLRend
//================================
NoBack:
cmp ,01bf1c28
jne 015FA311
mov eax,
mov eax,
push 00
lea ecx,
push ecx
lea edx,
push edx
mov ecx,esi
call 015f2200
Left:
Right:
MobEnd:
jmp 015fa325
//================================
nokb1:
mov ,nokb
jmp MyLRend
nokb:
mov edi,
mov ,eax
cmp edi,01
mov ecx,
call 00aab080
jmp 00AD4F48 //jnl next
//================================
JmpLR1:
mov ,JmpLR
jmp MyLRend
JmpLR:
mov eax,
cmp eax,
mov eax,2
jg JmpLRback
mov eax,3
JmpLRback:
jmp 016049C1
//================================
GoLR:
add ,bp
mov ecx,eax
mov eax,aaaaaaab
mul ecx
shr edx,1
mov ,ecx
lea edx,
sub ecx,edx
sub ecx,ebp
mov ,ebp
push ecx
inc ecx
GoLR3:
GoLR1:
mov eax,
cmp ecx, 1 //0左1停2右
je GoLR5
jg GoLR2
cmp eax,
mov eax,5
jl GoLRback
mov eax,1
jmp GoLRback
GoLR2:
cmp eax,
mov eax,5
jg GoLRback
mov eax,1
jmp GoLRback
GoLR5:
mov eax,1
GoLRback:
push eax
mov ecx,
call 004aa820
GoLR6:
mov ecx,
jmp 016041A8
//============================
01E03CE4:
dd 00d37e20
dealloc(MyLR)
unregistersymbol(MyLR)
dealloc(MyPt1) //g1622寵吸
registersymbol(PetGetItem)
alloc(PetGetItem,1024)
alloc(r0c,4)
alloc(r10,4)
label(x001)
label(x009)
label(x016)
label(x017)
PetGetItem:
cmp ,006F0BFE
jne PtInRect
push eax
mov eax, //紅點
cmp ,0
pop eax
jne PtInRect
x001:
push edi
push ebx
mov edi, //ebp+0c= item X
mov ebx,
mov ,ebx
mov ebx,
mov ,ebx
mov ,eax //ebx=pet x, eax=pet y
mov ,edx //= item Y
pop ebx
pop edi
add esp,10
cmp dword ptr ,00
mov eax,7fffffff
jne x009
mov eax,
x009:
mov ecx,
push eax
call 0148b780
test eax,eax
jne 006f0c31
cmp dword ptr ,00
jne x016
mov ecx,
push ecx
mov ecx,
call 0099a750
mov edi,eax
jmp x017
x016:
xor edi,edi
x017:
push 00
push 00
push 00
push 00
push 00
lea edx,
push 10
push edx
call 0063cb80
mov ecx,
add esp,1c
push eax
mov eax,
push edi
push eax
push ecx
mov ecx,
call 00bc2330
push edi
push ebx
mov edi, //ebp+0c= item X
mov ebx,
mov ,ebx
mov ebx,
mov ,ebx
pop ebx
pop edi
jmp 006f0cbc
01e2f89c:
dd PetGetItem
01e2f89c:
dd PtInRect
unregistersymbol(PetGetItem)
dealloc(PetGetItem)
//g1622笨怪
alloc(Stupid,256)
registersymbol(Stupid)
label(S4)
//================================
Stupid:
cmp ,01602ADE
jne RtlGetLastWin32Error
mov ,S4
jmp RtlGetLastWin32Error
S4:
xor edi,edi
jmp 01602ae2
//================================
019EA194:
DD Stupid
019EA194:
DD RtlGetLastWin32Error
dealloc(Stupid)
unregistersymbol(Stupid) //g1622超級笨怪
alloc(MobStupid,64)
registersymbol(MobStupid)
label(S2)
//================================
MobStupid:
cmp ,00AEEF63
je S2
cmp ,00AEEFD9
jne IsRectEmpty
mov ,00aef472
jmp IsRectEmpty
S2:
mov ,00aef472
jmp IsRectEmpty
//================================
019ea3a8:
DD MobStupid
019ea3a8:
DD IsRectEmpty
dealloc(MobStupid)
unregistersymbol(MobStupid)
您好請問一下,這個數據是要用注入的嗎
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