MapleStoryMaple 發表於 2013-1-26 19:35:41

[轉帖]楓之谷香蕉Ver1.52.4 (圖+掃毒報告)


掃毒報告

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WindowsNT4.0(Service Pack 5)
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12358461 發表於 2013-1-26 19:38:48

那麼快就有新版本了:OO
隨著版本更新不是讓得噓名

玩玩楓谷 發表於 2013-1-26 19:41:22

回覆 1# MapleStoryMaple
你是原創?

冰楓 發表於 2013-1-26 20:42:13

有人要我發香蕉的一些東西..
驗證伺服器:https://sites.google.com/site/fengzhiguxiangjiao/yan-zheng/%E9%A6%99%E8%95%89%E9%A9%97%E8%AD%89.txt?attredirects=0&d=1
公告伺服器:https://sites.google.com/site/fengzhiguxiangjiao/yan-zheng/%E5%85%AC%E5%91%8A%20%281%29.txt?attredirects=0&d=1

以下是數據部分

//TwMS v152.1_ICS_物落腳下

Alloc(ItemMove, 256)
Alloc(SetItemVxyX,8)
Label(ItemSet)
Label(ItemSet1)

SetItemVxyX:
Readmem(+0FA0, 8)

ItemMove:
Cmp ,009A0B3C
Jge ItemSet1
Jmp 00628395

ItemSet1:
Cmp ,009CEF1D
Jle ItemSet
Jmp 00628395

ItemSet:
Pushad
Mov Esi,Ecx
mov eax,
Push eax
Lea Ecx,
Call 005e2a74
mov eax,
Push eax
Lea Ecx,
Call 005e2a74
Popad
Jmp 00628395

00d42330:  //
DD ItemMove

00d42330:
DD 00628395
DeAlloc(ItemMove)


//TwMS v1.52.1_ICS_人物座標左右走
//原創:滿天星
//更新:香蕉
//好處是不會有偏移問題(需開起小地圖)

Alloc(AutoLRICS,512)
Alloc(SetX,4)
Alloc(MyLR,4)
Label(AutoLR)
Label(GetWall)
Label(GetChrX)
Label(GoRight)
Label(GoLeft)

SetX:
ReadMem(+FA0, 4)
MyLR:
DD 1 //開啟後向右走

00F7D268:      
DD AutoLRICS

AutoLRICS:
Cmp ,00A1D1F0
Jne GetFocus
Mov ,AutoLR
Jmp GetFocus

AutoLR:
Call GetWall
Mov  ,Eax
Xor  Ecx,Ecx
Xor  Eax,Eax
Cmp  ,Eax
Jmp  00A1D53B

GetWall:
Call GetChrX
Mov  Ecx,
Sub  Eax,Ecx //角色X值 - 設定X值
Cmp  Eax,0
Jle  GoRight
Call GetChrX
Mov  Ecx,
sub  Ecx,Eax //設定X值 - 角色X值
cmp  Ecx,0
Jle  GoLeft
Mov  Eax,
Ret

GetChrX:
Mov Eax,
Mov Eax,
Ret

GoRight:
Mov ,1
Mov Eax,1
Ret

GoLeft:
Mov ,FFFFFFFF
Mov Eax,FFFFFFFF
Ret


00F7D268:  
DD GetFocus

DeAlloc(MyLR)
DeAlloc(SetX)
DeAlloc(AutoLRICS)

//TwMS v152_無形之箭

00F86E54:
DB DE D4 76 F8 A6 B6 C3 FF CC 8F DA 99 E5 F3 11 76 39 47 BF 73 58 27 25 BA

00F86E54:
DB E5 FA F0 A1 D7 87 0F 2D 2E 70 EA 6D B3 DB CF 07 DD 7E 3E 98 3A 90 29 8E

//TwMS v152_ICS_格子定怪
//UPdate: (RW)FOREVER

Alloc(MobStuck, 64)
MobStuck:
Cmp , 00A0ED0A
Jne 00A0ED29
Mov , 00A0ED21
Jmp 00A0ED29
00DC0760:
DD MobStuck

00DC0760:
DD 00A0ED29
DeAlloc(MobStuck)

//TwMS v152_動態數據_強化連擊
//Update: st9924211
//(我的狂郎..還好有點滿= ="楓之谷一直更新靠..所有配點都懷給你= =)(這個效果400%)(沒有複製..可以去比對其他大大發的@@)

00F87934:
DB 75 D8 EA 71 C3 56 8F 83 06 90 E9 49 6E DD DD 23 25 E1 14 29 90 62 E0 45 CB 7E C0 52 07 10 93 2A 7D 7C D6 61


00F87934:
DB 34 CA CE 3F 51 76 FE A1 22 90 29 6E A4 6C B4 40 65 A3 05 22 4A 70 D6 71

//TwMS v152_動態數據_楓葉祝福
//Update: st9924211
//我不是白目..數據完全自行更新~測試過OK全屬 百分之一

00F87240:
DB F9 8F D7 0D 7F BC 6E C0 7E 90 2A 66 67 52 0B 8D 7B 4B 6A 7C 8E 80 27 CE 68 A3 FD 47 94 A8 38 22 2F 2B 23 52


00F87240:
DB 15 14 6D 10 A0 68 83 A8 C0 6F D9 6D 23 66 D4 ED 31 A3 6E 1F E2 6F 2A 92

//TWMS V152_ICS_人物面向控制
//Auther:
// Update: (RW)FOREVER

RegisterSymbol(FLR)
Alloc(FaceLR, 64)
Label(FLR)
FaceLR:
Cmp  ,009465A4
Jne  00A1C454
Add  Esp, 04
Call 00A1C454
Mov Eax,
Jmp 00946660
FLR:
DD 00 //這邊改面向00向右01向左
00DC0E54:
DD FaceLR

00DC0E54:
DD 00A1C454
DeAlloc(FaceLR)
UnRegisterSymbol(FLR)

//TwMS v152_ICS_人物面左
//Auther:
// Update: (RW)FOREVER

RegisterSymbol(FLR)
Alloc(FaceLR, 64)
Label(FLR)
FaceLR:
Cmp  ,009465A4
Jne  00A1C454
Add  Esp, 04
Call 00A1C454
Mov Eax,
Jmp 00946660
FLR:
DD 01 //這邊改面向00向右01向左
00DC0E54:
DD FaceLR

00DC0E54:
DD 00A1C454
DeAlloc(FaceLR)
UnRegisterSymbol(FLR)

//TwMS v152_ICS_超級定怪
//Update: (RW)FOREVER

Alloc(HookEsp, 128)
Label(ICSRet)
HookEsp:
Cmp , 00A0ED0A
Jne ICSRet
Push 00A0ED21
Pop
ICSRet:
Push 00A0ED29
Ret
00DC0760:
DD HookEsp

00DC0760:
DD 00A0ED29
DeAlloc(HookEsp)

//TwMS v152_ICS_MobLR+WalkJmp
//更新: (RW)FOREVER

RegisterSymbol(LRControl)
RegisterSymbol(JmpDown)
Alloc(MobLR, 128)
Alloc(JmpDown, 04)
Alloc(LRControl, 04)
LRControl: // -1左 0定 1右 請採用16進制 FFFFFFFF=-1 00=0 01=1
DD FFFFFFFF
JmpDown:
DD 01
MobLR:
PUSH EBP
MOV EBP,ESP
SUB ESP,20
MOV EAX,
PUSH EBX
PUSH ESI
mov esi,
MOV EBX,ECX
PUSH
POP
PUSH EDI
CMP , 01
Je 00A187F8
JMP 00A180AB
00DC0738:
DD MobLR

00DC0738:
DD 00A18097
DeAlloc(MobLR)
DeAlloc(JmpDown)
DeAlloc(LRControl)
UnRegisterSymbol(JmpDown)
UnRegisterSymbol(LRControl)

//TwMS v152_ICS_移除生怪動畫(快速生怪)
//ICS : 歐歐=]
//Update:趴趴熊

alloc(CheckESP,64)
alloc(MobNoAni,128)
00BF3280:
dd CheckESP
CheckESP:
cmp ,00628E15
jne VariantClear
mov ,MobNoAni
jmp VariantClear
MobNoAni:
pop ecx
lea eax,
push eax
lea ecx,
call 00435209
mov eax,
cmp eax,ebx
jmp 00628E4B

00BF3280:
dd VariantClear
dealloc(CheckESP)

//TwMS v152_ICS_人物左右

//Update: (RW)FOREVER

RegisterSymbol
(AutoLRRange)
Alloc(AutoLRICS, 512)
Label(AutoLRRange)
Label(AutoLRValue)
Label(AutoLRMain)
Label(GoLeft)
Label(GoRight)
Label(JneBack)
AutoLRICS:
cmp dword ptr
,00
je GetFocus
mov eax,00A1D1F0
cmp ,eax
jne GetFocus
mov ,AutoLRMain
jmp GetFocus
AutoLRMain:
push eax
inc
mov eax,
cmp eax,
jnl GoLeft
add eax,
cmp eax,
jnl GoRight
mov
,00000001
GoLeft:
mov ,FFFFFFFF
pop eax
jmp JneBack
GoRight:
mov ,00000001
pop eax
JneBack:
push 00A1D534
ret
AutoLRRange:
DD 0A
AutoLRValue:
DD 0A
00F7D268:
DD AutoLRICS

00F7D268:
DD GetFocus
DeAlloc(AutoLRICS)
UnRegisterSymbol
(AutoLRRange)

//TwMS v152_ICS_人物不退
//Update: (RW)FOREVER

alloc(BackICS,64)
alloc(NoBack,32)
BackICS:
cmp ,009BAF68
jne 0077B5B8
mov ,NoBack
jmp 0077B5B8
NoBack:
add esp,18
mov ,ffffffff
lea esi,
jmp 009BAF79
00F4EE24:
DD BackICS

00F4EE24:
DD 0077B5B8
dealloc(BackICS)
dealloc(NoBack)

//TwMS v152_ICS_只撿楓幣
//Update: (RW)FOREVER

Alloc(MoneyOnly, 64)
MoneyOnly:
Cmp , 00506743
Jne 0077B5B8
Mov , 005067DB
Jmp 0077B5B8
00F4EE24:
DD MoneyOnly

00F4EE24:
DD 0077B5B8
DeAlloc(MoneyOnly)

//TwMS v152_ICS_連撞三號
//Auther:Jer?
// Update: a062232448
// UpdateTime: 2012-11-10

Alloc(Hittttt, 128)
Hittttt:
Cmp , 00972972
Jne 009BE99A
test eax,eax
Push 00972A1E //00972A4A
被怪撞一下閃爍無敵
Pop
Jmp 009BE99A
00DBCD24:
DD Hittttt

00DBCD24:
DD 009BE99A
DeAlloc(Hittttt)

//TwMS v152_ICS_怪物瞬移4號
//Update: (RW)FOREVER

Alloc(CheckESP,128)
Label(ShunYi)
CheckESP:
Cmp ,0066472C
Je ShunYi
Jmp 0077B5B8
ShunYi:
Push Edx
Mov Eax,
Add Eax,84
Mov Edx,Eax
Mov Eax,
Movsx Eax,word ptr
Sub Edx,Eax
Mov ,Edx
Mov ,Edx
Pop Edx
Jmp 0077B5B8
00F4EE24:
DD CheckESP

00F4EE24:
DD 0077B5B8
DeAlloc(CheckESP)

//TwMS v152_ICS_穿越地板
// Auther:
// Update: (RW)FOREVER

Alloc(HookFall, 64)

HookFall:
Cmp , 00A11F56
Jne 00A9D3BA
Mov , 00A11F91
Jmp 00A9D3BA

00DC4644:
DD HookFall


00DC4644:
DD 00A9D3BA
DeAlloc(HookFall)

//TwMS v152.1_ICS_全職業全圖打

//ICS: Onion


Alloc(qpgj, 512)
Label(qpgjzctz)

qpgj:
Cmp , 00651063
Jne 00542126
Mov , qpgjzctz
Jmp 00542126


qpgjzctz:
lea eax,
push eax
lea ecx,
Add Esp, 04
push esi
mov esi,ecx
mov eax,
mov eax,        //X
push eax
lea ecx,
call 00428AF7
mov eax,
mov eax,        //Y
push eax
mov ecx,esi
call 00428AF7
mov eax,esi
pop esi
Jmp 00651075

00D358A8:
DD qpgj



00D358A8:
DD 00542126

DeAlloc(qpgj)

//TwMS v152_ICS_十秒無敵
//更新 趴趴熊

registersymbol(MyMainSub)
alloc(MyMainSub,128)
registersymbol(PowerON)
alloc(PowerON,10)
registersymbol(PowerOFF)
alloc(PowerOFF,10)
registersymbol(MyAllValues)
alloc(MyAllValues,10)
registersymbol(MyValues)
alloc(MyValues,10)
registersymbol(MyReturnSub)
alloc(MyReturnSub,64)
registersymbol(MyLeaveSub)
alloc(MyLeaveSub,64)
registersymbol(MyZeroSub)
alloc(MyZeroSub,64)
MyMainSub:
push Eax
mov ,20  //開啟無敵的值 調越大開越久
mov ,2  //關閉無敵的值 調越大關越久
mov eax,
add eax,
mov ,eax
add ,1
pop Eax
cmp ,006E375C
jne IsRectEmpty
push Eax
mov eax,
cmp eax,
jl MyLeaveSub
cmp eax,
jg MyZeroSub
pop Eax
mov ,MyReturnSub
jmp IsRectEmpty
MyReturnSub:
test eax,eax
jmp 006E3760
MyLeaveSub:
pop Eax
jmp IsRectEmpty
MyZeroSub:
pop Eax
mov ,0
jmp IsRectEmpty
00AA54FE:
DD MyMainSub

00AA54FE:
DD IsRectEmpty
dealloc(MyMainSub)
unregistersymbol(MyMainSub)
dealloc(PowerON)
unregistersymbol(PowerON)
dealloc(PowerOFF)
unregistersymbol(PowerOFF)
dealloc(MyAllValues)
unregistersymbol(MyAllValues)
dealloc(MyValues)
unregistersymbol(MyValues)
dealloc(MyReturnSub)
unregistersymbol(MyReturnSub)
dealloc(MyLeaveSub)
unregistersymbol(MyLeaveSub)
dealloc(MyZeroSub)
unregistersymbol(MyZeroSub)

//TwMS v152_ICS_閃爍無敵

Alloc(Hittttt, 128)
Hittttt:
Cmp , 00972972
Jne 009BE99A
test eax,eax
Push 00972A1A
Pop
Jmp 009BE99A
00DBCD24:
DD Hittttt

00DBCD24:
DD 009BE99A
DeAlloc(Hittttt)

//TwMS v152_ICS_黑暗無敵
//效果: 撞怪後完全無敵防魔防物理防陷阱 (換圖會再撞到一次)
//Update: (RW)FOREVER

Alloc(BlackGod, 128)
BlackGod:
Cmp , 00972972
Jne 009BE99A
Mov , 0097540E
Jmp 009BE99A
00DBCD24:
DD BlackGod

00DBCD24:
DD 009BE99A
DeAlloc(BlackGod)

//TwMS v152_ICS_物理無敵

registersymbol(Updatebingfeng)
alloc(Updatebingfeng,1024)
registersymbol(Invincible)
alloc(Invincible,1024)
00F7D234:
DD Updatebingfeng
Updatebingfeng:
cmp ,006523C9
jne IsRectEmpty
mov ,Invincible
jmp IsRectEmpty
Invincible:
test eax,eax
jmp 006523CD

00F7D234:
DD IsRectEmpty
dealloc(Updatebingfeng)
unregistersymbol(Updatebingfeng)
dealloc(Invincible)
unregistersymbol(Invincible)

daven 發表於 2013-1-26 21:03:52

現在新外掛真多
試用看看~~那一個比較好用
感恩!!!!!!!!!

qe02212755 發表於 2013-1-27 00:45:01

謝摟

士說影片桌布的 是甄環傳 的嬌情!!?

wl00030083 發表於 2013-1-27 15:20:23

莫凡-聖 發表於 2013-1-28 19:43:34

看起來不錯用
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